#include "Scene.h"
#include "Application.h"

cat::Scene::Scene(void)
{
	_backgroundTexture.loadFromFile("images/background_tile.png", sf::IntRect(0,0,40,40));
	_backgroundTexture.setRepeated(true);
	_background.setTexture(_backgroundTexture);
	_background.setTextureRect(sf::IntRect(0,0,1000,1000));
}


cat::Scene::~Scene(void)
{
}


void cat::Scene::initialize(void)
{

}

void cat::Scene::think(void)
{

}

void cat::Scene::draw(void)
{
	cat::Application& application = cat::Application::current();
	application.getWindow().draw(_background);
}